Forwards are only compared with forwards, defensemen with defensemen, and goalies with goalies. A forward turns the puck over almost twice as often as a defenseman, so comparing them directly wouldn't be fair.
Season 55
Independent coverage of the LG hockey leagues, built and run by Lundieeee.
Every LGHL, LGAHL and LGECHL player who has suited up this season, rated on every game sheet from Weeks 1–4. Cards update the morning after each game night (Sunday, Monday and Tuesday), so ratings, stats and the story on the back move with the season. Tap a card to open it, then tap again to flip it.
Season 55
Live Series Cards for every LGHL, LGAHL and LGECHL player, rated off every game sheet and updated the morning after each game night. Plus scores and recaps, standings, lines, awards and All-Star races, trade grades and a Manager tab for building trades.
Unofficial fan site. Every stat comes from the public game sheets on LeagueGaming.com ↗, which is the source for anything official.
No player matches that search. Check the spelling, or clear the team filter.
Ratings run 50 to 99, with 75 an average player, and compare each player with his position group through Week 4 of Season 55. Salary is the Season 55 contract from the LGAHL roster page. What every stat means →
Everything about using the site in one place: quick how-tos, answers to common questions, and the full stat guide explaining how every rating and WAR is worked out.
Open Cards (the Live Series set), pick a league (NHL, AHL or ECHL), then type a gamertag in the search box. You can also filter by position (C, W, D, G) and by team, and sort by rating, WAR or name.
Tap a card to open it. Tap it again (or use Show back) to flip it over for his season totals, game log, WAR, linemates, the write-up on him and links to his LG pages. Use Prev and Next to move through the list, and Rating tiers to see what each overall range means.
The bar across the top shows the last game night's finals for the league you pick. Tap any score for the full box score: a short recap, period-by-period scoring, team stats, three stars, every player's line and a link to the official game sheet on LG. Scores has every game this season by week, plus the rest of the schedule.
Standings opens on the conference playoff race, seeded the way LG does it. Switch to division or full-league views, and tap any column heading to sort by it.
Rosters shows every team's line combos and pairs ranked by how they've done together, plus which goalie starts. Lines ranks the best forward lines, D pairs and goalie tandems in each league.
In the Manager Tool, pick two teams, add players or picks to each side, and the Trade Machine grades the deal for both teams: value, fit, cap space and LG's trade rules. Nothing is saved or sent anywhere, it's just for fun. Team Breakdown and Deadline Targets show where each team is strong or thin.
Awards Watch shows the top five in every award race (tap Show 6–10 for more). All-Star Watch lists the players in the running until the teams are revealed on Wed Nov 4.
Copy the page link from your browser to share the site. Links to a tab (like the standings) open straight to that tab.
No. It's an independent fan site made by one LG member. LeagueGaming hasn't endorsed or reviewed it, and nothing here is an official LG ruling, standing or award. For anything official, LeagueGaming.com ↗ is the source.
From the public game sheets and league pages on LeagueGaming.com, read slowly and read-only. Every box score links to its official LG game sheet and every card back links to the player's LG page. If this site and LG ever disagree, LG is right.
Every morning after a game night, so Monday, Tuesday and Wednesday mornings, usually by about 4 AM ET (a little later on Wednesdays, when the weekly recaps and power rankings are added). The weekly recap columns go live on Wednesdays at 5 PM ET.
Each card is rated 50 to 99 from what shows up in his game sheets: offense, defense, puck play, plus/minus, strength of schedule and how his line does, compared with everyone else at his position in his league. The Stat guide further down this page explains every rating in detail.
Wins above replacement: roughly how many more wins a player has been worth than a replacement-level player would have been. For a skater, around 0.5 is a solid regular this far into the season and 1.5+ is an MVP-type pace; starting goalies run higher because they play more games. The Stat guide below has the full method.
Ratings only use this season's game sheets, so early in the season a few big or rough games move them a lot. Ratings also compare you with players at the same position in the same league, and a card marked LIMITED SAMPLE has only a few games behind it. Keep playing and it settles down.
Cards appear once you have at least one game sheet this season. Make sure you're on the right league (NHL, AHL or ECHL) and check the spelling of your gamertag. ECU fill-ins show up as call-ups. If you've just signed or been called up, your card shows up the morning after your first game.
Teams and salaries are matched to LG's league roster pages every night, so trades and signings usually show up by the next morning. Box scores always show the jersey a player wore that night, even if he's been traded since.
On the card back. Centers get their season faceoff %, which is LG's own number from the league stats page; LG's game sheets only count faceoffs per team, so there's no per-game faceoff number. Box scores show each player's shooting % and passing % for that game.
Award races rank eligible players (rostered skaters who have missed 4 or fewer games, and goalies with 4+ games a week) on what each award is about, using card ratings, stats and WAR. All-Star teams are the top players at each position in each conference by card overall; they're locked in and revealed on Wed Nov 4. These are this site's picks, not LG's.
On the players each team got, how they've played since, salary and fit with the roster. Deals made late are graded on paper until the new players have games with their new team.
Yes. Everything works on phones and tablets: swipe through the top bar and the menu, and tap cards to open and flip them.
No. There are no accounts, no ads and nothing for sale. Nothing is collected from visitors, and nothing is ever posted to LG.
Reach out to the site owner through LeagueGaming. Mistakes get fixed, and any player who would rather not appear here will be taken off, no questions asked. LG staff and rights holders can ask for anything to be changed or removed the same way.
No questions match that. Try another word.
Every number on these cards comes from what actually shows up in the LG game sheets. This page explains what each rating measures, how it's worked out, and why it's built that way. No formulas, just the logic.
WAR answers one question: how many more wins has this player been worth to his team than a replacement-level player would have been? A replacement player is the kind of guy any team could pick up off waivers. We set that at the 20th percentile of regulars at his position.
0 is replacement level. For a skater, around 0.5 is a solid regular this far into the season and 1.5 or more is an MVP-type pace. Starting goalies post the biggest numbers: they play about twice as many games as a skater and face every shot.
75 is a dead-average player at his position. Every 8 points is one clear step above or below average. Ratings measure how far a player is from average, not just where he ranks, so if nobody is truly far ahead, nobody gets a 99.
| 92–99 | Franchise. A handful of players in the whole league. A 99 means he's miles ahead of everyone at his position. |
|---|---|
| 84–91 | First Liner / Top Pair / Starter. Clearly one of the better players at his position. |
| 77–83 | Middle Six / Second Pair / Tandem. Above average, a solid contributor. |
| 71–76 | Depth / Third Pair / Backup. Right in the middle of the pack. |
| 63–70 | Call-Up / Press Box. Below average. Having a rough go of it so far. |
| 50–62 | Struggling. Numbers that suggest he'd be more comfortable a league down. |
The tier name on each card depends on position: forwards go Franchise, First Liner, Middle Six, Depth, Call-Up; defensemen go Franchise, Top Pair, Second Pair, Third Pair, Press Box; goalies go Franchise, Starter, Tandem, Backup, Call-Up. Each card also gets a player type, like Brick wall, Pure sniper or Shutdown anchor, based on what stands out most in his ratings and stats compared with others at his position in his league.
Forwards are only compared with forwards, defensemen with defensemen, and goalies with goalies. A forward turns the puck over almost twice as often as a defenseman, so comparing them directly wouldn't be fair.
Everything is per game or per minute, so a guy who missed a few games isn't punished for it and a guy who played every game isn't rewarded just for showing up.
Every skater's numbers are blended with 5 games of league-average play, and every goalie's with 250 average shots. A couple of monster nights can't carry a rating on their own; it takes a real body of work to separate from the pack.
Being good at everything isn't enough for a top card. Once a skater's overall reaches 89, it can't sit more than 5 points above his best of Offense or Defense. To hit the top, you need at least one truly standout part of your game.
Six ratings, all on the same 50 to 99 scale.
How much he scores, sets up and shoots.
How: goals, assists and shots on goal per game, each compared with other players at his position. For forwards it's goals 45%, assists 40%, shots 15%. For defensemen assists count most (goals 38%, assists 52%, shots 10%). Points drive it: in testing, rating players on half their games and checking the other half, this mix predicted future scoring at least as well as a shot-heavy mix. LG forwards get about 1.16 assists per goal, so an assist is nearly as rare as a goal.
Does the other team get fewer shots when he plays than when his team plays without him?
How: shot suppression compared with his own team (forwards 55%, defensemen 65%): in each of his games, how many shots the opponent got compared with what that opponent normally gets, minus his team's usual number, so a player isn't credited just for being on a good defensive team. Blocks per opponent shot (35% / 25%), so a guy isn't rewarded just for being stuck in his own end. Takeaways plus interceptions per minute the other team has the puck (10%). Shot suppression was the best predictor of a player's future goals against compared with his own team.
Not included: hits. Teams that out-hit their opponent by 6 or more won only 42% of the time.
Does he keep the puck, keep it safe and move it well?
How: giveaways per minute he has the puck (forwards 45%, defensemen 55%), time with the puck (45% / 35%) and passing % (10%). Time with the puck is one of the strongest links to winning in this game, and giveaways only count against him relative to how much he has it. Passing % repeats well for the same player but only helped a little in testing, so it carries a small weight.
Is his team outscoring the other team while he's out there?
How: plain plus/minus per game, straight from the game sheets, power play and penalty kill included.
How tough the guys he played against were.
How: for every game, the actual opposing skaters and goalie on the ice that night, not the other team's record. Those lineups are averaged over his season. A higher number means tougher opposition. Every skater, forward or defenseman, is on the same scale, so players who were in the same games get the same SOS. FYI only: it's shown for context and doesn't count in anyone's overall.
How strong his unit was.
How: for every game, everyone on his side that night as one unit: the skaters (him included) and the goalie, the same recipe as SOS. Those units are averaged over his season, on one scale for every skater, so players who were in the same games get the same LINE. A higher number means a stronger unit. FYI only: shown for context, not counted in his overall. The Driving the line / Strong supporting cast badges compare him with his linemates (him left out) to flag who's carrying and who's being carried.
Five ratings. Early in a season a big chunk of any goalie's save % is luck, so goalie cards are pulled a little toward the middle until he has faced a few hundred shots.
Did he stop more than a typical goalie would have against the same shooters?
How: each start gets an expected save % (xSV% on the card back) from who was shooting on him. Every opposing skater's shots are weighted by how good a shooter he is in his other games, padded toward the league average for skaters with only a few shots. Only the shooters count: how much his team had the puck or blocked shots doesn't change it. ADJ is how far he finished above or below that. Giving up 3 to a lineup of snipers hurts less than giving up 3 to guys who never score. Blowouts are capped: in any single game he can lose at most 1.5 goals against expected, however many went in, so a night where the team in front of him collapsed can't sink his card. Good games always count in full. LG's breakaway count isn't used, because it only logs breakaways that were saved.
How often he gives his team a good night.
How: the share of his games where he beat his expected save % for that game. A ✓ on the card back marks each one. It rewards a steady goalie over one with a couple of huge nights.
His record in the games he plays.
How: points % (2 for a win, 1 for an overtime loss), pulled toward .500 until he has played a few games. It counts for a small share, because a goalie's record also depends on how much his team scores.
Same idea as skaters: how strong the actual opposing skaters were in each of his starts. FYI only, not counted in his overall.
Same idea as skaters: how good his own skaters were, start by start. A higher number means more help. FYI only, not counted in his overall. Bad nights behind a leaky team are already softened through expected save % and outlier softening.
The big number on the front combines the ratings with these weights. Cards grade the player, not his team: wingers are judged mostly on their own scoring, centers also on defense and faceoffs, and defensemen mostly on keeping the puck safe and limiting shots against. Winning counts, but only a little. Every rating compares a player only with his own position group: wingers with wingers (left and right wings together), centers with centers, defensemen with defensemen, goalies with goalies. Players who split time get the same split. Lineups faced and linemates are shown on the card for context and never count.
| Wingers | Offense 75% · Puck 10% · Winning (+/-) 10% · Defense 5% (a weak defense number can only cost about a point) |
|---|---|
| Centers | Offense 55% · Defense 15% · Faceoffs about 15% · Puck 10% · Winning (+/-) 5% |
| Defensemen | Puck 36% · Defense 26% · Offense 24% · Plus/minus 14% |
| Goalies | Save % vs expected 55% · Consistency 20% · Winning 15% · Save % 10% |
| Hits | Teams whose players hit more did slightly worse this season. Hitting is a playing style, not a winning stat. |
|---|---|
| Career history | These cards rate this season. Career stats are still on the card back for reference. |
| Penalties drawn | Barely repeats from game to game for the same player, so it's mostly luck. |
Data: leaguegaming.com game sheets, roster and player pages, through Week 4 of Season 55.
Updated once a week, after Tuesday's games are in.
How our order is set, every week: 45% goal differential per game adjusted for strength of schedule, 20% points percentage, 25% roster strength and 10% that week's results, all using only games played up to that week. Roster strength uses each player's own-play ratings as of that week (OFF, DEF, PUCK and +/- for skaters; save percentage, pulled toward average on small samples, for goalies), leaving out lineups faced and linemates. It's two-thirds the team's nine best skaters and one-third the goalie who started most. Preseason has no games yet, so it's roster strength alone, rated from Season 54 stats: scoring per game (goals count more than assists) and +/- for skaters, save percentage for goalies, with NHL and ECHL numbers converted to AHL level using how those players actually produced this season. The 1–0 Condors forfeit win over the Wranglers in Week 1 is counted. Record is W-L-OTL; GD is goal differential; Roster is the roster-strength number.
W includes overtime wins. OTL = overtime losses (1 point). LG games have no shootouts; they play overtime until someone scores. RW = regulation wins. P% = points out of points possible. Ties are broken by points, fewer games played, regulation wins, wins, then goal difference.
Every forward trio and defense pair this team has started this season, ranked on how it has done together: record and goal difference per game (pulled toward even on small samples), with a small bump for scoring, the same scoring as the Lines and Tandems tab. League rank compares it with every line or pair in the league with 3+ games together. Faded rows include a player who has since moved. Goalies are ordered by starts. Tap a player to open his card.
Every forward line, defense pair and goalie tandem in the league, ranked on how they do when they play together.
A line is the LW, C and RW who started a game together; a pair is the LD and RD. Results are the team's goals for and against in the games that unit played. Ranked on record and goal difference per game together (pulled toward even on small samples), with a small bump for scoring. A tandem is a team's two most-used goalies; it's ranked on goals saved compared with a league-average save percentage on the same shots, plus win rate. Tap a player to open his card.
Every Season 55 game by week, played and still to come. Tap a final for the recap, box score and links to every player's card. Every final comes with a short recap, and upcoming games show puck drop (ET) and the season series so far.
Every write-up, newest first. A Daily Recap of each league posts the morning after every game night, and the weekly recap columns post Wednesdays at 5:00 PM ET.
Build trades, see where every team is strong and thin, and find the deadline targets that make sense. All of it uses the same cards, WAR and salaries as the rest of the site, and nothing you build here is saved.
Management can't be traded (LG rule), so managers are left out of targets and can't be picked in the Trade Machine. Trade value = how far a card is above a 62 overall, plus 3 points for every win above replacement (WAR). Picks: 1st round 10, 2nd 5, 3rd 3, later 2. Fit adds up to 25% when a player would start at a spot where the team is below average, and takes 15% off when he lands where the team is already deep. Team status comes from the standings: seeds come from LG's playoff format (division leaders are seeds 1 and 2, then points; top eight per conference make it). Seeds 1-6 are buyers, seeds 7-8 and anyone within four points of the 8th seed are on the bubble, and everyone else is a seller. Salary caps and trade rules are from LG's Season 55 rulebook (Article III): $40M in the LGHL, $30M in the LGAHL and LGECHL; max 17 players (9 F, 6 D, 2 G); no trades of management; asset ratios no worse than 3:1. Payroll comes from LG's roster pages. Ratings and WAR are through the latest game night.
Pulled from each league’s LG news feed. Tap a highlighted name to open his card.
Every Season 55 trade, newest first, graded for both teams. Grades weigh the players each team got, how they have played since, salary and fit. Deals made after Week 3 are graded on paper until they play.
LG Moments are cards made from the biggest single-game performances of Season 55, from overtime winners and hat tricks to 1-0 shutouts. Each week gets its own 30-card set of 18 base, 6 rare and 6 super refractor cards. Every 5-card pack has one rare and one super refractor.
East vs West, picked by conference like the real thing: the top player at each position in each conference starts and the next one is a reserve. Until the reveal, this page tracks the watch list: who's in the conversation and why, with no order and no spoilers. Every Live Series card on the list carries an All-Star Watch tag. Rostered skaters who have missed 4 or fewer games and goalies averaging 4+ games a week, by card overall. Tap any card to open it.
The top five in each race right now, among rostered skaters who have missed 4 or fewer games and goalies averaging 4+ games a week. Updated every week. Tap a card to see his case for the award.
Unofficial fan site · Season 55
Independent coverage of the LGHL, LGAHL and LGECHL, built entirely from LeagueGaming's own game sheets and updated every morning after a game night.
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Not affiliated with LeagueGaming. Run by one LG member. Ratings and write-ups are opinion, built from public game sheets. LG names and logos belong to LeagueGaming. You can switch leagues anytime from the bar under the menu.